While Fracked, the last title from nDreams, wasn’t flawless, it had great gameplay and a lot of style. And that’s largely what you’re going to get from Synapse, a rogue-lite shooter where you have to break into a mind to steal memories.
Rogue-lites are all about incremental improvement. You have to walk, so that eventually — once you’ve got enough unlocks — you can run. But with Synapse, this whole process happens on a massively truncated scale. In a game with more content to offer, this would be a good thing. However, with Synapse, the rate of progression trivializes the core experience of the game almost immediately.
After you beat your first run — something attainable within an hour, maybe two — you unlock a higher difficulty and a shot at more story tidbits — but even then, there’s just not much to do. The game has two zones with a few levels each, and interestingly, they aren’t procedural.
Visually, the game is predominantly monochrome, saving color for impactful moments. As great as the environments look, they do blur together after a time because of this. The fidelity of the game in general is impeccable, though. Synapse looks good.
The real star is the gameplay. Enemies, while not particularly smart, are very aggressive, so there’s constantly something to blast with one of the handful of guns available in the title. There are a number of permanent unlocks to go after, but you’d be best served by upgrading your kinesis instead.
Kinesis is brilliant. Impressive eye-tracking allows you to merely look at something to select it, and then a quick flick of the trigger and you can crush, throw, or manipulate all manner of items just like that. There’s even a system where certain items have to be grabbed delicately, so through the use of haptic triggers, you have to make sure to not fully squeeze down on the trigger lest you break what you’re holding. It’s the most impressive implementation of “The Force” from Star Wars we’ve played to date, and that includes Star Wars games.
Mechanically, Synapse is incredible, but the breadth of content is another story. This feels like a proof of concept for a full experience, once the amount of content can match the level of gameplay.
Comments 44
Honestly these days I'm very much ok with games being a little short so I could spend more time playing other games that are like one million hours long (cough cough Spider-Man PS4)
Also I want another excuse to get this headset soooooo
Putting it on the wishlist and waiting for sale, then!
Sounds like another tech demo rather than a fully fledged game that VR needs.
Short is fine with me, especially for VR. It's actually a plus as I have too many games. It seems to be price reasonably too so after a sale it's going to get very tempting to pick this up. Looks great from what I've seen online.
I cancelled my pre-order today after reading this. I'll still pick it up but once it's on sale.
Edit: I caved, I used £20 of reward points and bought it for £9.99. I'm just a sucker for VR.
You won’t stop me from buying on the first day of release.
It's got David Hayter in. How's that not mentioned in the pros.
I’ll be getting it. Looks and sounds like a must buy to me. Just had a look around and it’s getting great reviews.
Edit: Only £26.99. Pre-ordered.
If there was a non-VR version, I would’ve bought this one, but I can keep my money.
Great gameplay but too short? Shame, hopefully some DLC gets released and I’ll get the complete edition.
Then again, do they take into account this is 1/2 to 1/3 the price of a standard full game too? I often find VR is more suited to fairly priced shorter games. £26.99 seems reasonable for a great experience. Also, it’s a rogue lite.
I like short VR games, just saying.
I enjoyed Fracked, but somehow this fails to get me anywhere near excited for some reason. The short playtime aside, i don't think i will pick it up at all tbh. I got Hubris a few days ago and enjoy it, but i also bought Red Matter 2 just a few hours ago and played for a bit... I am into VR ever since PSVR1 dropped, played a ton of titles and i'm not that easily impressed anymore but... my mind=blown!!! RM2 plays, looks, feels just about perfect in every sense! The scale, atmosphere and immersion are off the charts man! Pure magic! Sorry for being totally off topic, lol but i highly recommend it to anyone that owns a PSVR 2. That game is something else, and i'm just an hour in! I'm not crazy about puzzle-heavy stuff most of the time, but i'm glad i pulled the trigger on this one! It wipes all arguments that VR is just a gimmick and will die out rather sooner than later, straight off the table with one gentle, (perfectly tracked😝) motion! VR IS the future of gaming, everyone that tells you otherwise is in serious denial. RM 2 proves it bigtime! Maybe i will pick up Synapse someday after all when it's on a heavy discount, to end this rant of love for the medium and appreciation for the devs of Synapse for staying in the VR space. That's worth something for sure, the talent and VR knowledge are certainly there!!
@Trousersnake
Total agree, especially on Red Matter 2. Phenomenal game in every aspect. I can see that a rogue lite like this can also work really well too though. It’s a genre made for short bursts. How is Hubris by the way? That’s next on my list.
@thefourfoldroot1 It's allright! looks very good, has plenty of varation in the gameplay, in between the action-packed sections there's plenty of room for exploration and slower paced moments too. A little generic maybe in design and some annoying bugs, but chances are they will be ironed out eventually. If you like sci fi and love variation(shooting, exploring, climbing, swimming, crafting) don't hesitate to get it!
@Trousersnake
Great, sounds right up my street. Thanks.
I'll buy this. Why do people think 7 is a failure? Still sounds like a good game. I want to support the developers of decent VR titles.
Bummer. I thought Fracked was a pretty good time and expected a bit more. I'll wait for this at least until I finish RM2 & Hubris and its on sale.
The biggest question not answered in the review is, in the battle of rogue-lites on PSVR2, how does this compare to the immensely addictive Light Brigade?
Like I mentioned before, this is the first game I've ever preordered and based on this review, I made the right choice. I don't mind that it's short at all. There is a reason it costs less than Horizon.
@Trousersnake "VR IS the future of gaming".
It's hard to look decades into the future but, for now, VR is a future of gaming. Not the future. This nuance matters, because it's not a competition. VR should be seen as a great alternative to flat-screen gaming, a complementary way to play.
Since I got my PSVR2 in February, my gaming time has been like 80% VR, 20% flat-screen. I'm new to VR, so it's hard to say how this split will trend. But I can see VR eating the lion's share of my gaming for the foreseeable future.
@Art_Vandelay I'm with you all the way! I'm a VR enthousiast as you might have guessed, and i get a little carried away if i get excited, that's all. I'm into VR a bit longer, i got a PSVR in 2017 and my gaming needs shifted towards that ever since. So much even that i find it hard to go back to flat, although i still do play some favorites because there is no other way(Zelda, Battlefield, Cyberpunk etc.) Btw, the 80%-20% figure you made is pretty damn accurate in my case too. Flat gaming isn't going anywhere ofcourse, i just wished VR would be a bit more common ground by now than it actually is. The community is growing slowly but surely, still it's very much a niché thing where the big publisher boys can't make enough of a profit. They (still) largely pretend like the industry doesn't exist and as a result we(the VR fans) don't get the big AAA titles everybody knows and loves, and that can help push VR into the mainstream. The VR community is big enough to survive on it's own(thank god) and hopefully one day every new title will be a hybrid where gamers can choose for themselves where and how to play it. Did i get carried away again? Jeez... Anyway, tnx for reading and great to hear you enjoy VR too!
I think that subtitle could represent VR, in general.
This just didn't grab me for whatever reason. Getting a little tired of drab looking shooters in VR, craving more fantastical stuff. Will likely give this a spin on a deep sale
Already pre ordered this the other day
@Art_Vandelay
Look at how far the Quest 3 has come compared to Quest 2 in just 3 years. With it's flat front visor(40% flatter than Q2), pancake lenses(for a wide sweet spot and greater image stability), over 2K per eye, Has more horse power than a PS4, Ring-less VR Controllers, excellent AR feature etc. It's just a shame about the LCD black levels, and not being compatible with lets say an XSX for more horse power so it can run games that look every bit as good as a PSVR2. PC VR is a dead ghost town, doesn't count.
I don't know, I'm so glad Meta is coming out with next gen Headsets every 3 years because VR has a lot of room for growth.
Unfortunately, PSVR2 is plagued by a handful of poor decision choices and compromises that muck up the experience, make it less convenient and frustrating to get into, and the cable makes it boarderline useless for stand up VR titles.
I'm still glad i bought it for titles like RE: Village & Moss: Book 2 which have both been incredible experiences. And i can't wait for Resident Evil 4: VR Mode Q1 of 2024. But i can't help but hate the cable, the small sweet spot from the fresnel lenses, the chunky front visor, the cumbersome bulky Rings around the controllers that constantly rub against the side and top of my hands, and the OLED display at 0-1 VR Brightness(Which you need to get good motion clarity at 2ms) is just dim. Not bright enough, compared to what Q3 will be cooking at '1'ms persistence.
PSVR2 in ways feels like it's a generation behind, while ahead of the game with it's eye tracking, Foveeted rendering, Adaptive triggers & Head haptics. it's in a really weird position, and in all honestly, it won't do well no matter how many incredible games it receives because of it's lousy cabled' and bulked out aesthetics, deceptive HDR advertising and hulking ring'd controllers.
But anyways VR & AR gaming definitely will be the future and be an amazing and far more convenient alternative to flat screen gaming. TV's don't have stereoscopic 3D, it's just a flat boring painting in motion. In order to feel like you're looking through a window strictly in terms of gaming with a TV, you would need a QD-OLED to have 3D, 4K resolution and for the game to run at 120fps, plus a bit of 120hz Black frame insertion.
@Wormwood23 If you liked Fracked, I think you'll still get a decent amount out of this! nDreams definitely seem like they're more comfortable working in the VR space than a lot of devs, so the games got a lot of strengths even as it currently is!
@thefourfoldroot1 @naruball @guitarpete987 @Dange @HotGoomba re: the game being too short. Normally I completely agree! I'd honestly prefer a VR game to be shorter, but so long as the game still feels complete. In this particular instance, it's a negative because it feels like the game launched missing half the levels it's supposed to have. It's brilliant fun still, but it just feels like a whole chunk of the game simply isn't there!
@Discol76 It very much is! Yeah, a 7 is in no way shape or form a bad thing haha
@NEStalgia I think they're both doing great stuff, but as an overall package, I'm definitely giving the edge to Light Brigade! More complete experience, and more unique gameplay encounters, but on the other hand Synapse does a fair number of things just as well, BUT it has its kinesis which is so good too!
@gbanas92 Thanks! Sounds like I'll have to give it a try after all, but yeah, Light Brigade is a hard act to follow, it just punches so much above it's own weight!
@gbanas92 Interesting, I wouldn't be surprised if the game gets more levels through updates or DLC.
@HotGoomba I definitely hope so! The actual core gameplay is so fun, I'd gladly play more of it!
@NEStalgia Yeah, they're both very much games worth checking out! I might have had more issues with one than the other, but both are incredible fun! Even if Light Brigade outdoes itself haha
@NEStalgia
I spent 25 minutes playing Light Brigade and the Smooth turning option still doesn't work correctly.lol That game also has a weird shifty frame rate. bobbing from 60-90fps.
Is the VR2 meant to attract casual/traditional gamers, or mostly still VR fans? I wanna feel covetous about this, but it’s just not there. After seeing a few years of VR systems and games, maybe it’s just down to preference, and always will be? It can’t be that I’m old…
@GoodOlDubs it's meant to attract the vast majority of the people who give it a try. The experience is simply that good. The problem is that there aren't many places people can try VR to see for themselves.
@gbanas92 I see. Thanks for the clarification.
@GoodOlDubs
Try before you deny. Quest 3 on the other hand will be a hit, i predict. It remedies all of the flaws of PSVR2 > Wireless, flat front visor, portable, Ring-less VR Controllers, Pancake lenses(Wide sweet spot), no OLED mura, Brighter panel with zero motion blur, excellent AR feature etc.
It's 3 obvious draw backs willl be it's lighter black levels, possibly it's 10d smaller FOV for some, although it will allow for a sharper/clearer picture vs being lets say 110d, and the fact that it's only just a little more powerful than a Vanilla PS4. Still impressive for a stand alone.
If it were compatible with XBOX Series X, you'd get visuals and frame rates every bit as good as what the PSVR2 is cooking.
I have a bit of a love/hate relationship with PSVR2, too many drawbacks imo, but definitely still worth owning. It just feels kind of last gen in ways, but can still provide excellent 'sit down'(Stand up VR is ruined because of the cable) VR experiences like Resident Evil Village & Moss: Book 2.
@Spanky84 Pff, Meta Quest fanboy at work here.. But hey, did you ever consider buying a cable management system? That way the cable won't bother you at all and you can easily extend it with a compatible cable if you find it too short. Personally i always play seated because gaming was, and is all about relaxing for me and i'm 45 years of age. A bit too old to run around, duck, crouch, hurt my knees in the process and get exhausted, lol. Moving my arms and neck while gaming is just about enough in my book.
'This feels like a proof of concept for a full experience, once the amount of content can match the level of gameplay."
This last sentence doesn't make sense. Once the content matches the level of gameplay it will feel like a proof of concept for the full experience?
@Trousersnake
Meta fanboy at work here? How is that even possible when I've never touched a Quest in a my life? lol I don't take teams, and i actually bought a PSVR2 at launch and plan to do so with Quest 3, to get the best of both worlds.
Also, a bit too old to duck and crouch at the age of 45? Are you sure you're not in your 60's? But ya, I'm with you on flat screen gaming, it's getting extremely stale in most cases these days. I've been gaming since the late 80's, yet these days I typically gravitate towards retro or new/faux retro stuff like Blazing Chrome, Curse of the Moon 1&2, TMNT: Shredder's Revenge and the like. A lot of the big AAA stuff on XSX and PS5 feels like an absolute chore.
I recently tried the latest Pikmin 4 demo, and i couldn't wait for it to end. Constantly being disrupted by uninteresting character bantering, boring cut scenes and hand hold tutorials had me almost pulling my hair out. I didn't get a since trinket of fun from that one, which is a shame because i really enjoyed 1&3 back on Wii & Wii U. Pikmin 4 would of been so much better in 3rd person VR on PSVR2.
@Spanky84 Lol! Well, after a long day of work i just don't have the energy left to go play VR stuff that's really physical all the time i guess. Don't get me wrong btw, i love anything VR and am looking forward to Quest 3 just as much as you! You just summed up some stuff of PSVR 2 that i don't see as really negative, the controller rings, oled mura, bulky visor, cable and small sweetspot all are all just a matter of getting used to. Every headset has it's pro's and cons, and i personally prefer PSVR 2 over Quest 2. I just don't see Quest 3 making that much of a difference in that regard, but we'll see. It's the games that count eventually. I'm busy with Zelda TotK right now and having a blast, such a wonderfully crafted game! Haven't tried the Pikmin 4 demo yet but after reading your comment i'm not sure if i still want to, lol. Enjoy your games, no matter which system you prefer!
@Spanky84 The small sweet spot is barley noticable if at all most of the time.
the cable doesn't get in the way of standing up either, I only play standing up unless the game needs sitting down (Gran Turismo would be an example of something I'd play sitting down). It's a very simple plug and play.
I also think playing on max brightness works just fine.
I also hold a different opinion on the rings, they make for a much better controller than quest has to offer. I can let of the PSVR2 controller go and it won't fall it'll stay right there. I don't have to worry about my grip. If I let go of a quest controller, it's just gone.
@Trousersnake
I hear ya! Especially when your job is physically demanding. The last thing you'd want is to come home and play 'stand up' VR, while getting on your knees and reaching for VR Hermit crabs and the like in Vacation Simulator ( ) lol The beach section was glorious back in the PSVR1 days.
I just wish they'd port over AstroBot Rescue Mission already too. With 2k Per eye, 110d FOV, Sense controller support with all the bells and whistles, and most importantly 90fps instead of 60 reprojection. But it's probably going to take a PS5 Pro for that to ever happen.
Even though PSVR2 is backed up by the power of PS5, and uses eye tracking + FR to conserve and utilize more power, i still don't think it could get AStro running up to 90, since that game in particular looks so visually demanding. And I've said this before, but Resident Evil: Village alone is worth buying a PSVR2 for, it's that incredible. And we have Resident Evil 4: VR Mode on the way possibly for Q1 2024.
Also looking forward to the upcoming PlayStation Air pods for PSVR2 as well since they're lossless, low latency buds that bypass the funky dangly' stock wires which in all honesty aren't doing any favours for VR2's headset aesthetics. Hopefully they sound just as good!
As for the Quest 3. Based on it's features and specs, there's a few issues i have with it.
It's LCD Display does not have local dimming for deep inky blacks and richer colors. The 100d FOV(10d smaller than VR2's) is a double edged sword. On one hand, it being 10d less and having 2064x2208 per eye will make the picture sharper/clearer than what the VR2 is dishing out, plus pancake lenses wide sweet spot will offer superior image stability, topped with higher LCD brightness at a blur free 1ms persistence will make the picture more pleasing to the eyes, minus the lighter blacks of course. But, some people will still prefer the VR2's more immersive 110d, with a somewhat lower resolution being expanded 10d higher.
And I wish the thing could wirelessly connect to a Series X, so that it could run games every bit as good as PSVR2+PS5. Plus Eye tracking & FR wouldn't hurt either. Yeesh. I need a Quest 3 Pro already with the following features above.
@Spanky84 1) the final real world performance of the quest3 is to be seen, but compared to psvr1 it will need some of the performance to drive a higher resolution and eventually also some performance for the hand-tracking assisted controller tracking (as far as I understand how the controller tracking works). So, I would be surprised if the visual fidelity would exceed that of psvr1 games. Higher resolution, yes, but not better lighting, higher resolution textures, more effects etc. . Also not clear whether the memory bandwidth will achieve psvr1 levels.
2) PSVR2 is still the only < kEUR headset with eye tracking which enables foveated rendering and gives the PS5 + PSVR2 an additional boost over the nominal performance.
3) The quest3 will likely not have anything comparable to the haptics of PSVR2.
The quest3 will have some advantages over PSVR2. But it won't be a clear cut. PSVR2 still will have unique features which will be unmatched. In most cases it will be a matter of personal preferences i.e. room scale vs console level fidelity, image clearity vs HDR oled colors, mixed reality vs VR only, controller rumble vs sense and headset haptics.
Personally for me the biggest shortcoming of PSVR2 is that there is so little AAA content. I'd rather have a last of us VR than pan cake lenses, for example, and I presumably also prefer the oled colors over a no-mura display. It is not clear what kind of visual fidelity developers will extract out of the PS5+PSVR2, but at the moment it still seems that a bit more raw power would still do wonders. So, I would say that a quest3 is still too far away from what would be more important to me. Also, I would not be thrilled to give meta/facebook my data (Of course also Sony collects all kinds of data, but it is not their main source of revenue).
Shame that synapse only has a barely longer play time than fracked despite being roguelite, and so little enemy and environmental variety. Though, not that surprising. In the end I rather play a good short game than a long game with too much filler content or which is less polished.
Hopefully enough people will buy the game despite its high VR tax. Then, ndreams might have enough budget for a future game which is closer to a flat title in scope. They do not seem to lack talent.
Yet another overhyped VR game.
I've played the game for about 4-5 hours, and are already bored with it.
At first it feels amazing to use the powers, but after upgrading, I can just throw around the enemies, to wipe them out, and only use the gun on the flying enemies, and the guy with the minigun. It quickly became repetitive and boring, when the novelty of the eyetracking telekinesis wore off. Sure the tech works great, but still...
Both the level designs and enemies are pretty mediocre as well. If it had a proper campaign, with a big variety of worlds, enemies and bosses, it would have been more fun. So tired of all new VR FPS games, being rogue-likes.
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